A Review of the 2024 Monster Manual
Wizards of the Coast has been on my naughty list for the better part
of the last 5 years, and while their newer entries have, for the most
part, been a net positive at best; I’ve been keeping a grave,
scrutinous eye on them ever since they abandoned their core audience
in favor of their target one. Their rulebooks, modules, and
commentary which pander to the typical “MoDeRn AuDiEnCe” are
replete with the deconstruction of lore, removing inconvenient
tidbits the more sensitive “fans” might find uncomfortable,
making races (excuse me: “AnCeStRiEs”) cosmetic rather than the
basis of your character’s entire arc, WotC’s CEO outright saying
that he cannot wait for all the white males to leave the company
(darers go first, Chris Cocks!), and even so far as to besmirch the
good names of Gary Gygax and other creators by incorrectly calling
them racist and sexist in their newest art book. To say the least,
Wizards of the Coast is a brand that now caters to cringe theater
kids and the socially-outcast (I suppose it’s always been
considered to cater to the latter, but that’s neither here nor
there). My thoughts on the 2024 rendition of Dungeons & Dragons’
5th iteration of the world’s greatest roleplaying game
have been mixed at best. Enter the Monster
Manual (2024). After reading some reviews online and listening to the
podcasters I trust, I was convinced to at least add the book to my
large repertoire of 5th Edition books. This morning I
received it in the mail, and poured through as much as I could within
an hour or so. I’ll be doing a more in-depth dive on my own later
to really familiarize myself with these new monsters, but this
initial reading was mainly to soak in and study the ones I found
interesting, with entries both new and returning. Here, I’ll
discuss my interpretations and verdicts on the following categories:
Art, Content, Difficulty, and Organization. Let’s dungeon-dive,
shall we?
Wizards of the Coast has been on my naughty list for the better part of the last 5 years, and while their newer entries have, for the most part, been a net positive at best; I’ve been keeping a grave, scrutinous eye on them ever since they abandoned their core audience in favor of their target one. Their rulebooks, modules, and commentary which pander to the typical “MoDeRn AuDiEnCe” are replete with the deconstruction of lore, removing inconvenient tidbits the more sensitive “fans” might find uncomfortable, making races (excuse me: “AnCeStRiEs”) cosmetic rather than the basis of your character’s entire arc, WotC’s CEO outright saying that he cannot wait for all the white males to leave the company (darers go first, Chris Cocks!), and even so far as to besmirch the good names of Gary Gygax and other creators by incorrectly calling them racist and sexist in their newest art book. To say the least, Wizards of the Coast is a brand that now caters to cringe theater kids and the socially-outcast (I suppose it’s always been considered to cater to the latter, but that’s neither here nor there). My thoughts on the 2024 rendition of Dungeons & Dragons’ 5th iteration of the world’s greatest roleplaying game have been mixed at best.




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